我在.net 新手。我在 C # 中做压缩和解压缩字符串。有一个 XML,我正在转换字符串,之后我正在做压缩和解压缩。我的代码中没有编译错误,除非我解压缩我的代码并返回我的字符串,它只返回 XML 的一半。
下面是我的 code,请纠正我,我错了。
代码:
cl Program
{
public static string Zip(string value)
{
//Transform string into byte[]
byte[] byteArray = new byte[value.Length];
int indexBA = 0;
foreach (char item in value.ToCharArray())
{
byteArray[indexBA++] = (byte)item;
}
//Prepare for compress
System.IO.MemoryStream ms = new System.IO.MemoryStream();
System.IO.Compression.GZipStream sw = new System.IO.Compression.GZipStream(ms, System.IO.Compression.CompressionMode.Compress);
//Compress
sw.Write(byteArray, 0, byteArray.Length);
//Close, DO NOT FLUSH cause bytes will go missing...
sw.Close();
//Transform byte[] zip data to string
byteArray = ms.ToArray();
System.Text.StringBuilder sB = new System.Text.StringBuilder(byteArray.Length);
foreach (byte item in byteArray)
{
sB.Append((char)item);
}
ms.Close();
sw.Dispose();
ms.Dispose();
return sB.ToString();
}
public static string UnZip(string value)
{
//Transform string into byte[]
byte[] byteArray = new byte[value.Length];
int indexBA = 0;
foreach (char item in value.ToCharArray())
{
byteArray[indexBA++] = (byte)item;
}
//Prepare for decompress
System.IO.MemoryStream ms = new System.IO.MemoryStream(byteArray);
System.IO.Compression.GZipStream sr = new System.IO.Compression.GZipStream(ms,
System.IO.Compression.CompressionMode.Decompress);
//Reset variable to collect uncompressed result
byteArray = new byte[byteArray.Length];
//Decompress
int rByte = sr.Read(byteArray, 0, byteArray.Length);
//Transform byte[] unzip data to string
System.Text.StringBuilder sB = new System.Text.StringBuilder(rByte);
//Read the number of bytes GZipStream red and do not a for each bytes in
//resultByteArray;
for (int i = 0; i < rByte; i++)
{
sB.Append((char)byteArray[i]);
}
sr.Close();
ms.Close();
sr.Dispose();
ms.Dispose();
return sB.ToString();
}
static void Main(string[] args)
{
XDocument doc = XDocument.Load(@"D:\RSP.xml");
string val = doc.ToString(SaveOptions.DisableFormatting);
val = Zip(val);
val = UnZip(val);
}
}
我的 XML 大小是 63KB。
压缩 / 解压缩字符串的代码
public static void CopyTo(Stream src, Stream dest) {
byte[] bytes = new byte[4096];
int cnt;
while ((cnt = src.Read(bytes, 0, bytes.Length)) != 0) {
dest.Write(bytes, 0, cnt);
}
}
public static byte[] Zip(string str) {
var bytes = Encoding.UTF8.GetBytes(str);
using (var msi = new MemoryStream(bytes))
using (var mso = new MemoryStream()) {
using (var gs = new GZipStream(mso, CompressionMode.Compress)) {
//msi.CopyTo(gs);
CopyTo(msi, gs);
}
return mso.ToArray();
}
}
public static string Unzip(byte[] bytes) {
using (var msi = new MemoryStream(bytes))
using (var mso = new MemoryStream()) {
using (var gs = new GZipStream(msi, CompressionMode.Decompress)) {
//gs.CopyTo(mso);
CopyTo(gs, mso);
}
return Encoding.UTF8.GetString(mso.ToArray());
}
}
static void Main(string[] args) {
byte[] r1 = Zip("StringStringStringStringStringStringStringStringStringStringStringStringStringString");
string r2 = Unzip(r1);
}
请记住,Zip
返回byte[]
,而Unzip
返回string
。如果您想要来自Zip
的字符串,则可以对其进行 Base64 编码(例如使用Convert.ToBase64String(r1)
)(Zip
的结果是非常二进制的!它不是您可以直接打印到屏幕
建议的版本是.NET 2.0,对于.NET 4.0 使用MemoryStream.CopyTo
。
重要:在GZipStream
知道它具有所有输入(即,有效地压缩它需要所有数据)之前,无法将压缩的内容写入输出流。您需要确保在检查流输出之前Dispose()
GZipStream
的mso.ToArray()
。
根据this snippet我使用这个代码,它工作正常:
using System;
using System.IO;
using System.IO.Compression;
using System.Text;
namespace CompressString
{
internal static cl StringCompressor
{
/// <summary>
/// Compresses the string.
/// </summary>
/// <param name="text">The text.</param>
/// <returns></returns>
public static string CompressString(string text)
{
byte[] buffer = Encoding.UTF8.GetBytes(text);
var memoryStream = new MemoryStream();
using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Compress, true))
{
gZipStream.Write(buffer, 0, buffer.Length);
}
memoryStream.Position = 0;
var compressedData = new byte[memoryStream.Length];
memoryStream.Read(compressedData, 0, compressedData.Length);
var gZipBuffer = new byte[compressedData.Length + 4];
Buffer.BlockCopy(compressedData, 0, gZipBuffer, 4, compressedData.Length);
Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, gZipBuffer, 0, 4);
return Convert.ToBase64String(gZipBuffer);
}
/// <summary>
/// Decompresses the string.
/// </summary>
/// <param name="compressedText">The compressed text.</param>
/// <returns></returns>
public static string DecompressString(string compressedText)
{
byte[] gZipBuffer = Convert.FromBase64String(compressedText);
using (var memoryStream = new MemoryStream())
{
int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
memoryStream.Write(gZipBuffer, 4, gZipBuffer.Length - 4);
var buffer = new byte[dataLength];
memoryStream.Position = 0;
using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
{
gZipStream.Read(buffer, 0, buffer.Length);
}
return Encoding.UTF8.GetString(buffer);
}
}
}
}
随着.NET 4.0(及更高版本)与 Stream.CopyTo()方法的出现,我想我会发布一个更新的方法。
我也认为下面的版本是有用的,作为一个自包含类的一个明确的例子,用于将常规字符串压缩为 Base64 编码的字符串,反之亦然:
public static cl StringCompression
{
/// <summary>
/// Compresses a string and returns a deflate compressed, Base64 encoded string.
/// </summary>
/// <param name="uncompressedString">String to compress</param>
public static string Compress(string uncompressedString)
{
byte[] compressedBytes;
using (var uncompressedStream = new MemoryStream(Encoding.UTF8.GetBytes(uncompressedString)))
{
using (var compressedStream = new MemoryStream())
{
// setting the leaveOpen parameter to true to ensure that compressedStream will not be closed when compressorStream is disposed
// this allows compressorStream to close and flush its buffers to compressedStream and guarantees that compressedStream.ToArray() can be called afterward
// although MSDN documentation states that ToArray() can be called on a closed MemoryStream, I don't want to rely on that very odd behavior should it ever change
using (var compressorStream = new DeflateStream(compressedStream, CompressionLevel.Fastest, true))
{
uncompressedStream.CopyTo(compressorStream);
}
// call compressedStream.ToArray() after the enclosing DeflateStream has closed and flushed its buffer to compressedStream
compressedBytes = compressedStream.ToArray();
}
}
return Convert.ToBase64String(compressedBytes);
}
/// <summary>
/// Decompresses a deflate compressed, Base64 encoded string and returns an uncompressed string.
/// </summary>
/// <param name="compressedString">String to decompress.</param>
public static string Decompress(string compressedString)
{
byte[] decompressedBytes;
var compressedStream = new MemoryStream(Convert.FromBase64String(compressedString));
using (var decompressorStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
{
using (var decompressedStream = new MemoryStream())
{
decompressorStream.CopyTo(decompressedStream);
decompressedBytes = decompressedStream.ToArray();
}
}
return Encoding.UTF8.GetString(decompressedBytes);
}
}
这是另一种使用扩展方法技术来扩展 String 类以添加字符串压缩和解压缩的方法。您可以将下面的类放入现有项目中,然后使用 thusly:
var uncompressedString = "Hello World!";
var compressedString = uncompressedString.Compress();
和
var decompressedString = compressedString.Decompress();
即:
public static cl Extensions
{
/// <summary>
/// Compresses a string and returns a deflate compressed, Base64 encoded string.
/// </summary>
/// <param name="uncompressedString">String to compress</param>
public static string Compress(this string uncompressedString)
{
byte[] compressedBytes;
using (var uncompressedStream = new MemoryStream(Encoding.UTF8.GetBytes(uncompressedString)))
{
using (var compressedStream = new MemoryStream())
{
// setting the leaveOpen parameter to true to ensure that compressedStream will not be closed when compressorStream is disposed
// this allows compressorStream to close and flush its buffers to compressedStream and guarantees that compressedStream.ToArray() can be called afterward
// although MSDN documentation states that ToArray() can be called on a closed MemoryStream, I don't want to rely on that very odd behavior should it ever change
using (var compressorStream = new DeflateStream(compressedStream, CompressionLevel.Fastest, true))
{
uncompressedStream.CopyTo(compressorStream);
}
// call compressedStream.ToArray() after the enclosing DeflateStream has closed and flushed its buffer to compressedStream
compressedBytes = compressedStream.ToArray();
}
}
return Convert.ToBase64String(compressedBytes);
}
/// <summary>
/// Decompresses a deflate compressed, Base64 encoded string and returns an uncompressed string.
/// </summary>
/// <param name="compressedString">String to decompress.</param>
public static string Decompress(this string compressedString)
{
byte[] decompressedBytes;
var compressedStream = new MemoryStream(Convert.FromBase64String(compressedString));
using (var decompressorStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
{
using (var decompressedStream = new MemoryStream())
{
decompressorStream.CopyTo(decompressedStream);
decompressedBytes = decompressedStream.ToArray();
}
}
return Encoding.UTF8.GetString(decompressedBytes);
}
}
我喜欢 @ fubo 的答案最好,但我认为这是更优雅。
此方法更兼容,因为它不手动存储长度。
此外,我已经公开了扩展,以支持压缩字符串到字符串,byte [] 到 byte [] 和 Stream to Stream。
public static cl ZipExtensions
{
public static string CompressToBase64(this string data)
{
return Convert.ToBase64String(Encoding.UTF8.GetBytes(data).Compress());
}
public static string DecompressFromBase64(this string data)
{
return Encoding.UTF8.GetString(Convert.FromBase64String(data).Decompress());
}
public static byte[] Compress(this byte[] data)
{
using (var sourceStream = new MemoryStream(data))
using (var destinationStream = new MemoryStream())
{
sourceStream.CompressTo(destinationStream);
return destinationStream.ToArray();
}
}
public static byte[] Decompress(this byte[] data)
{
using (var sourceStream = new MemoryStream(data))
using (var destinationStream = new MemoryStream())
{
sourceStream.DecompressTo(destinationStream);
return destinationStream.ToArray();
}
}
public static void CompressTo(this Stream stream, Stream outputStream)
{
using (var gZipStream = new GZipStream(outputStream, CompressionMode.Compress))
{
stream.CopyTo(gZipStream);
gZipStream.Flush();
}
}
public static void DecompressTo(this Stream stream, Stream outputStream)
{
using (var gZipStream = new GZipStream(stream, CompressionMode.Decompress))
{
gZipStream.CopyTo(outputStream);
}
}
}
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