我正在做一个家庭作业,在一个 java 小程序中画一个房子。房子在一个大的主矩形中有三个矩形,代表一扇门和两个窗户。我需要在点击时改变窗户的颜色,我已经达到了绘制房子并绘制门窗的程度,但是我无法根据点击鼠标来改变它们的颜色。我很难确定为什么会这样。
总之,房子被绘制;门窗矩形被绘制并填充为黑色。当点击任何窗户或门矩形时,什么都不会发生,没有错误,颜色也没有变化。
代码如下:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Graphics;
public cl DrawHouse extends JApplet implements MouseListener
{
private int mX; //variable to hold x position of the mouse cursor when clicked
private int mY; //variable to hold y position of the mouse cursor when clicked
private int rect1x;
private int rect1y;
private int rect1w;
private int rect1h;
private int rect2x;
private int rect2y;
private int rect2w;
private int rect2h;
private int rect3x;
private int rect3y;
private int rect3w;
private int rect3h;
boolean rect1Clicked;
boolean rect2Clicked;
boolean rect3Clicked;
public void init()
{
super.init();
}
public void paint(Graphics g)
{
super.paint(g);
Polygon pg = new Polygon();
pg.addPoint(280, 200);
pg.addPoint(470, 100);
pg.addPoint(670, 200);
g.drawPolygon(pg);
g.setColor(Color.BLACK);
g.drawRect(300, 200, 350, 300);
g.fillRect(350, 300, 50, 100);
g.fillRect(550, 300, 50, 100);
g.fillRect(440, 300, 75, 200);
addMouseListener(this);
if(rect1Clicked || rect2Clicked || rect3Clicked)
{
g.setColor(Color.GRAY);
g.clearRect(rect1x, rect1y, rect1w, rect1h);
g.fillRect(rect1x, rect1y, rect1w, rect1h);
g.setColor(Color.GRAY);
g.clearRect(rect2x, rect2y, rect2w, rect2h);
g.fillRect(rect2x, rect2y, rect2w, rect2h);
g.setColor(Color.GRAY);
g.clearRect(rect3x, rect3y, rect3w, rect3h);
g.fillRect(rect3x, rect3y, rect3w, rect3h);
}
}
@Override
public void mouseClicked(MouseEvent e)
{
rect1x = 350;
rect1y = 300;
rect1w = 350;
rect1h = 300;
rect2x = 550;
rect2y = 300;
rect2w = 50;
rect2h = 100;
rect3x = 440;
rect3y = 300;
rect3w = 75;
rect3h = 200;
mX = e.getX();
mY = e.getY();
if(mX > rect1x && mX < rect1x + rect1w && mY > rect1y && mY < rect1y + rect1h)
{
rect1Clicked = true;
}
else
{
rect1Clicked = false;
}
if(mX > rect2x && mX < rect2x + rect2w && mY > rect2y && mY < rect2y+rect2h)
{
rect2Clicked = true;
}
else
{
rect2Clicked = false;
}
if(mX > rect3x && mX < rect3x + rect3w && mY > rect3y && mY < rect3y + rect3h)
{
rect3Clicked = true;
}
else
{
rect3Clicked = false;
}
}
}
提前感谢您的任何建议。
你真的让自己的生活变得非常困难。Java Graphics API 有许多专门适合解决这个问题的类。
作为一般的经验法则。永远不要覆盖顶级容器的任何paint
方法。使用适当的组件,如JPanel
或JComponent
。
在可能的情况下,重写paintComponent
方法。
正如 HoverCraft 指出的那样,不要从paint
方法中修改 UI,这包括添加。paint
方法将被调用很多次,这意味着每次调用时,您将注册另一个...
您将希望从读取2D Graphics跟踪和Performing Custom Painting跟踪开始
虽然下面的示例使用JFrame
,但基本原则适用。
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClName());
} catch (ClNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.setSize(200, 200);
frame.add(new HousePane());
frame.setVisible(true);
frame.setLocationRelativeTo(null);
}
});
}
public static cl HousePane extends JPanel {
private List<Rectangle2D> parts = new ArrayList<Rectangle2D>(25);
private List<Rectangle2D> selected = new ArrayList<Rectangle2D>(25);
public HousePane() {
parts.add(new Rectangle2D.Float(10, 10, 50, 50));
parts.add(new Rectangle2D.Float(60, 10, 50, 50));
parts.add(new Rectangle2D.Float(10, 60, 50, 50));
parts.add(new Rectangle2D.Float(60, 60, 50, 50));
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
selected.clear();
for (Rectangle2D rect : parts) {
if (rect.contains(e.getPoint())) {
selected.add(rect);
}
}
// You could require the user to click the shape again
// to deselect by doing something like...
//for (Rectangle2D rect : parts) {
// if (rect.contains(e.getPoint())) {
// if (selected.contains(rect)) {
// selected.remove(rect);
// } else {
// selected.add(rect);
// }
// }
//}
repaint();
}
});
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.BLUE);
for (Rectangle2D rect : selected) {
g2d.fill(rect);
}
g2d.setColor(Color.BLACK);
for (Rectangle2D rect : parts) {
g2d.draw(rect);
}
}
}
本站系公益性非盈利分享网址,本文来自用户投稿,不代表边看边学立场,如若转载,请注明出处
评论列表(44条)